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Game-based and Collaborative Learning

It's not a tuition but your physical classroom and much more.

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Integrates Different Learning Styles

When learners identify the learning style that suits them the best, they tend to stick with it. However, research has shown that the most effective study comes from blending different learning styles together. These styles can be visual, verbal, aural, physical, logical, social or solitary.

A Different Approach to Learning

The core concept behind game-based learning is teaching through repetition, failure and accomplishment of goals. Video games are built on this principle. Students work towards a goal, choosing actions and experiencing consequences of those actions. They actively learn and practice the right way to do things. The result is active learning instead of passive learning.

Well-being in Sync with Academics

When educators work to teach learners how to alleviate and manage stress, students become more likely to learn deeply, avoid negative behaviors and achieve successful outcomes. That's why we have incorporated SEL (Social-Emotional Learning) in our lesson plans and other modules in line with NEP 2020 (National Education Policy)

Pilot Run for CBSE 6th-12th Standard

We will be running an in-person pilot with Middle (6th-8th) and Senior (9-12th) school to gather feedback on the pedagogy and further reiterate to improve the learner experience.

6th, 7th and 8th: Math and Science

9th and 10th: Math

11th and 12th: Math and Economics

Activities: Board Games, Sudoku, Puzzles, Simulations and this list in endless:)

About Us

Often the classrooms in school fail to deliver what they are meant to. Kids then go to tuitions or enroll themselves to a coaching center which doesn't better learning outcomes instead just provides a way to shoot up marks. What if we told you - we have a better way to ensure both mastery as well as marks while filling the gaps contained in the traditional education system. We are here to unleash the potential of blended learning in a physical space which we call - Classroom 2.0 , it's an ideology that is based on the principles of game-based and collaborative learning, while providing the best combination of technology and educator in the learning process. 

Arpit Kothari, Co-Founder
Arpit Kothari, Co-Founder

Ex-Teach For India Fellow| BA Hons. Economics, University of Delhi| Entrepreneurship Essentials, Harvard Business School Online| Admit- Penn GSE and Teachers College, Columbia University

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Ankit Kothari, Co-Founder
Ankit Kothari, Co-Founder

Project Manager, Oberoi Realty| M.Tech, IIT Mumbai| B.E Civil Engineering, PESIT Bangalore

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Arpit Kothari, Co-Founder
Arpit Kothari, Co-Founder

Ex-Teach For India Fellow| BA Hons. Economics, University of Delhi| Entrepreneurship Essentials, Harvard Business School Online| Admit- Penn GSE and Teachers College, Columbia University

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Testimonials

"We want to hear from you after your Classroom 2.0 experience with us. Let's bring in real authenticity"

@Team, Classroom 2.0